Deleted
Deleted Member
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Post by Deleted on Jul 4, 2021 20:09:58 GMT
I'm looking to implant coop AI on campaigns. Not sure how but I have an idea is to modify scripts from SpellForce 3\bin_win32\configs\levels then take \map_001\Scripts where I presume it's first campaign map/prologue. So idea would be to modify ''Level.as'' file and implant AI on player faction. From Script Engine 2.2 I found Function-DataBase->Entitys->RTS Related->Entity RTSAIFACTION and there is some scripts and if I would copy paste from any of them and just simple paste at bottom of the \map_001\Scripts\Level.as that script would it work? Perhaps might be different code and I'm not sure how would that could work. Any suggestions? I also found something on wiki ''void EnemyAI_Start ( uint _iFaction )'' but I guess this should be placed via console while console is not allowed during campaign. Or maybe there is other methods how make coop AI work on campaigns? So AI could build my base while I take care of my heroes and explore the world.... Any suggestions are appreciated...
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